Design and Usability Evaluation of a VR Metaverse-Based Digital Signage Game for Tsunami Evacuation Training

Cognitive Walkthrough Digital Signage Disaster Mitigation Tsunami Evacuation Usability Evaluation VR Metaverse Game

Authors

Vol. 7 No. 2 (2026): June
Research Articles

Downloads

Objectives: This study aims to design, implement, and evaluate a VR Metaverse-Based Digital Signage Game for Tsunami Evacuation as an interactive medium to support disaster mitigation, particularly in improving user understanding and decision-making during evacuation scenarios. Methods/Analysis: The system was developed using a prototyping approach, enabling iterative refinement through continuous feedback. The evaluation employed multiple methods, including questionnaire-based assessment for digital signage effectiveness, Cognitive Walkthrough during the prototyping and refinement stages, and usability testing using VRSUQ on the final system. Furthermore, MSSQ was used to assess users’ susceptibility to motion sickness in immersive environments. Findings: The results indicate that the proposed system effectively supports users in understanding evacuation routes and making appropriate decisions in simulated disaster situations. The usability evaluation indicates that the system achieves an acceptable level of usability, particularly for users with limited prior VR experience. Novelty/Improvement: This study introduces a novel integration of digital signage within a VR metaverse environment for disaster mitigation training. It contributes a prototyping-based development framework and provides empirical insights into user interaction in immersive systems. The study also highlights opportunities for improvement, including simplifying interactions, improving navigation support, enhancing user onboarding, and reducing excessive simulation effects to improve the overall user experience.